NULLSPACE Devlog #1
Introduction
Hello! This is the initial devlog for our game NULLSPACE, a 3D puzzle-platformer set in an abstract world full of absurdity.
We thought it'd be fun to write something short about what we've been working on recently.
Our Torch System
Much of our time recently has been spent re-writing how our colour-changing torch works.
Just like real-life torches, our torch can be turned on and off. It can also change the game's colour palette (of which there are currently four available).
Below, you can see the torch set to Palette 1, Palette 2, Palette 3, and Palette 4 respectively.
Changes to the System
Our previous system only allowed for 12 different possibilities for the visibility of an object. These were:
Palette 1 (Torch On) | Palette 2 (Torch On) | Palette 3 (Torch On) | Palette 4 (Torch On) |
Palette 1 (Torch Off) | Palette 2 (Torch Off) | Palette 3 (Torch Off) | Palette 4 (Torch Off) |
Palette 1 (Torch On or Off) | Palette 2 (Torch On or Off) | Palette 3 (Torch On or Off) | Palette 4 (Torch On or Off) |
A major limitation of this system was that we couldn't set an object to, say, be visible in the situation: Palette 1 (Torch On) or Palette 2 (Torch On). This essentially locked objects to a single colour palette and torch status.
Our new system allows for any combination of these states to be set for an object, bringing the number of different possibilities for an object's visibility settings from 12 to 256. In addition to this, we've implemented an analogous system for whether the object should collide with the player in each of these states, bringing the real number of possibilities to 65,536 — a slight improvement from 12.
Looking Ahead
Of course, having more possibilities for an object's visibility/collision settings doesn't really mean anything if we're not using them (which we aren't yet). Having implemented this new system, we're now looking to focus on actually utilising it to add some interesting platforming puzzles to the beginning area of NULLSPACE. Stay tuned!
NULLSPACE
An absurd and abstract 3D puzzle-platformer.
Status | Prototype |
Author | Waffledog Studios |
Tags | 3D, Abstract, Experimental, First-Person, Low-poly, Puzzle-Platformer, weird |
Languages | English |
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